Semantics definition programming

Generally speaking, in lock-free programming, there are two ways in which threads can manipulate shared memory: They can compete with each other for a resource, or they can pass information co-operatively from one thread to another. Acquire and release semantics are crucial for the latter: reliable passing of information between threads. In fact, I would venture to guess that incorrect or missing acquire and release semantics is the #1 type of lock-free programming error.

In this post, I’ll demonstrate various ways to achieve acquire and release semantics in C++. I’ll touch upon the C++11 atomic library standard in an introductory way, so you don’t already need to know it. And to be clear from the start, the information here pertains to lock-free programming without sequential consistency. We’re dealing directly with memory ordering in a multicore or multiprocessor environment.

Unfortunately, the terms acquire and release semantics appear to be in even worse shape than the term lock-free, in that the more you scour the web, the more seemingly contradictory definitions you’ll find. Bruce Dawson offers a couple of good definitions (credited to Herb Sutter) about halfway through this white paper. I’d like to offer a couple of definitions of my own, staying close to the principles behind C++11 atomics:

Acquire semantics is a property which can only apply to operations which read from shared memory, whether they are read-modify-write operations or plain loads. The operation is then considered a read-acquire. Acquire semantics prevent memory reordering of the read-acquire with any read or write operation which follows it in program order.

Release semantics is a property which can only apply to operations which write to shared memory, whether they are read-modify-write operations or plain stores. The operation is then considered a write-release. Release semantics prevent memory reordering of the write-release with any read or write operation which precedes it in program order.

Once you digest the above definitions, it’s not hard to see that acquire and release semantics can be achieved using simple combinations of the memory barrier types I described at length in my previous post. The barriers must (somehow) be placed after the read-acquire operation, but before the write-release. [Update: Please note that these barriers are technically more strict than what’s required for acquire and release semantics on a single memory operation, but they do achieve the desired effect.]

What’s cool is that neither acquire nor release semantics requires the use of a #StoreLoad barrier, which is often a more expensive memory barrier type. For example, on PowerPC, the lwsync (short for “lightweight sync”) instruction acts as all three #LoadLoad, and #StoreStore barriers at the same time, yet is less expensive than the sync instruction, which includes a #StoreLoad barrier.

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